Press J to jump to the feed. The glass and effects are removed by deleting the glass.pbd for every single ship in the objects\ships\PSCO1 folder and then deleting the bottom entry in shiptype_cp_scene.pbd that references the glass file. Install the soundtrack to your new clean install main folder (i.e. Created: 26-02-2012 Version: Author: eMYNOCK ... Litcube's Saturn Complex Hub. Set in another imagining of the Star Wars galaxy from GIC. Each are best in what they offer. Build equipment, items, ships, and repair docked ships. I don't recommend this for your first playthrough. Check out the "addons" tab here on ModDB. - Some ships like the Delta-7 Jedi starfighter have many color variants available. Alternate GUI Samples. With all respect to Litcube's work, the gate "globs" have always annoyed me just a bit. It's my labour of love, 7 years in the making. However I dont see any rebel ships only vanila ones and for some reason over a half an hour space 3 million was taken out of my account when I entered Republic territory and I did not buy anything. AL lib: (EE) AddFileEntry: Failed to load /usr/share/openal/hrtf/default-48000.mhr. Mayhem is slower than X3 and Litcube's Universe. - 25% of all pirate ships (not from missions) will be randomized from all ships to emulate the effects of ship piracy. Discussion of [X3: Albion Prelude](http://www.egosoft.com/games/x3ap/info_en.php) and [X3: Terran Conflict](http://www.egosoft.com/games/x3tc/info_en.php), as well as [X3: Reunion](http://www.egosoft.com/games/x3/info_en.php), [X2: The Threat](http://www.egosoft.com/games/x2/info_en.php), [X-Tension](http://www.egosoft.com/games/x_tension/info_en.php), and [X: Beyond the Frontier](http://www.egosoft.com/games/x/info_en.php) by EGOSOFT. - The Phanon Corporation, a rival company to the player that will purchase assets, make money, and harass the player. PSCO1 is a continuation of the ITS cockpit. This will let you explore all of SWLU's content in-game and try out all the ships without having to obtain them in an actual game. They are basically cool-looking equipment docks. - Mandalorian Arms Dealer (gamestart)- Starts with much more money- Now starts with loads of freight across the three starting ships to begin production- Starts with all surrounding sectors revealed, making it easier to find suppliers for your factories, - Wealthy Separatist (gamestart)- Start with 50M credits- Player ship is now a Sheathipede- Start with Munificent, 2 longhorns, and 4 vulture droids, - Black Sun Outlaw (gamestart)- Old gamestart deleted- Start with neutral relations to pirates, -2 relations to all other races- This means they won't shoot on sight, but they won't sell anything and will go hostile if you enter their core sectors- Start with underequipped M6 and fighters, - Removed gamestart: New Republic Admiral, - New Gamestart: New Republic Merchant (easy)- Start with 3 TS ships- Start with various trade goods to sell- Start with multiple sectors fully explored for trading, - Deleted gamestart: Imperial Remnant Warlord, - New gamestart: Ambitious Scrapper 2 (Imperial Remnant)- Lambda shuttle (TP) with no upgrades- No starting money or satellite- Neutral to all races, -2 with rebels, new republic, * Added bioscanner and cargo lifesupport for sale in Queen's harbor, * Moved the CIS orbital weapon platforms farther away from the Jedi Survivor gamestart's starting position so you aren't being shot at immediately, * Added a CIS Large OWP to Heaven's Assertion to hopefully pervent the sector from becoming pirate-infested, * Fixed all CIS NMMC Mining bases from being Republic-owned, so now the NPCs shouldn't be trying to destroy their own stations, * Fixed CIS shipyard in Duke's Domain not selling the full CIS ship roster, - Added factories for sale by the Old Republic for the MAML/PRG weapons as well as all the intermediate products needed to make them, - Akeela's Beacon now has a north Xenon border (thanks Purls! If I remember correctly, it has a lot of compatibility issues with post 1.0 releases, but I could just be making that up, I have bad memory. - All ships everywhere have a chance to bail, not just ones in combat with the player. Not all games are modifiable as X3 is. I can run base game and LU fine but I get exceptions running this mod. It is generally a bit harder than SWLU. - Each star wars faction is assigned to a specific X3 faction, and their NPCs will use star wars ships except for a few exceptions where they still use vanilla ships. I don't recommend going crazy with add-on scripts for your first playthrough, because you can easily overwhelm yourself with game features. - Tweaked versions of PSCO1's and Mikska's cockpits for all star wars ships. Litcube's Universe is a catchall type mod for X3:AP that adds a ton of content and updates basically every script in the game in some way. Also the game has many new futures. Install the base mod to your new clean install main folder (i.e. Or sign in with your social account: Link to Star Wars LU (SWLU) by selecting a button and using the embed code provided, EvoTweaker v7.1 Community ModPack & Launcher. You can literally tell 200 fighters to attack a solar power plant without any losses. Model is also not glossy anymore, - Added a new "flying camera" ship similar to the Debug X-Wing. I'm taking up my old coding hobby again and learning to mod X4. Main weapon HUD shows current cockpit view; Ware window displays more information on currently selected ship or ware. C:\X3). For this week's mod author interview, we're joined by Lo2k, who has been a member of our community since 2006 and is the author of over 50 different mods for No Man's Sky. - Added civilians, traders to the Yaki and beefed up their economy. Alternate GUI font: Ubuntu font for X3 - Copy the content of the ZIP file to your X3 folder, NOT into the addon directory (works with all versions and mods for X3!). Download the soundtrack, if you if you do not already have the installer for the latest version, from the downloads page. Note that LU, and SWLU by extension, are highly incompatible with most mods for X3AP. AL lib: (EE) AddFileEntry: Failed to load /usr/share/openal/hrtf/default-44100.mhr This map centers around the Galactic Civil War, with large Imperial and Rebel territories with countless border skirmishes. Not available through legit means, * New Station: Medical Station (Republic Dock)* Docks 20 fighters/medium ships and 2 capitals- Also replaces the model for Republic Millitary Outpost stations- Original model by Warb Null, - New Ship: Xenon F (Xenon TS)- These will be the new Xenon salvager ships, so if you see one, know that it is going out to claim those abandoned ships- Stats of a below-average TS+, - New Ship: Xenon H (Xenon M7M)- Docks 8 fighters- 6 missile turrets- Will start appearing in combat missions and random Xenon fleets- Boarding pod capability, if the player manages to obtain one, - New Ship: Nebulon-A Frigate (New Republic M7)- Very cheap, light weapons, stats otherwise low-average- Docking for 2 fighters- Designed by AdamKop, model by Warb Null, - New Ship: Sith B-28 Bomber (Old Republic M3)- Quite fast, expensive- Model by Warb Null, - New Ship: Atin Corvette (Mandalorian M6)- Cheap, good cargo, low firepower, average shield/speed- Original model by Warb Null, - New Ships: Raven PT-7 Raider, Raven PT-7 Vanguard (Old Republic M3s)- Original models by Warb Null, SWLU custom light textures- Light M3 fighters, - New Station: Lucrehulk (CIS Dock)- Original model from MikSka Star Wars Reborn- Texture and model optimizations- Holds 2 capitals, infinite medium/small- Also replaces model for CIS equipment docks- Fastest station shield regen in the game, should be harder to take down than normal, - New Ship: MC85 Cruiser (New Republic M1)- Original model from MikSka Star Wars Reborn- Many texture improvements from original, reworked from scratch- Holds up to 88 fighters, 3 medium ships- Very high speed and shields, very expensive (subject to change at Rocket Man's discretion), - New Ship: Bothan Assault Frigate (New Republic M7)- Original model by Warb Null- SWLU custom textures, colors, lights- Docks 12 fighters internal, medium stats with high hull durability (subject to change at Rocket Man's discretion), - New Ship: Ton-Falk Carrier (Remnant M7)- Model and texture created by Maxloef1990- Holds 50 fighters, able to launch 8 at a time- Poor firepower (all stats subject to change at Rocket Man's discretion), - New Ship: Broadside Cruiser (Imperial M7M)- Model and texture created by Maxloef1990- 8 missile launchers on the front, - New Ships- Sith Interceptor Sentinel (Old Republic M4)- Sith Interceptor Raider (Old Republic M4)- Sith Scout (Old Republic M5)- Models by Warb Null, adjusted models and custom lighting for SWLU- Low-average stats, - New Ship: Twintail X-38 (New Republic M3)- Model and texture by Warb Null, - New Ships:- GX1 Shuttle (Imperial TP)- GX1 Phoenix (Republic TP)- GX1 Short hauler (Republic TS)- Phoenix model and texure by Warb Null, custom upscaled texture and lights for the other two variants, - New Ship: YV-865 Aurore (Separatist TS)- Also known as the Zygerrian slave transport- Original model by Warb Null- Added texture upscale, custom lights, texture tweaks, - New Ship: IPV-2C Stealth Corvette (Republic M8)- Original model by Warb Null- Occasional collision problems due to the shape- Two front missile turrets, - New Ship: Gage Hauler (Old Republic TL)- Original model by Warb Null, upscaled textures, - New Ship: Terminus (Old Republic M7)- Oringinal model by Warb Null, upscaled textures, - New Station: Valor Station (Republic)- Original model by Warb Null, upscaled and tweaked textures- Docks 2 capitals, infinite medium and small ships- Also replaces all Teladi equipment docks, - New Ship: MC50 Carrier (New Republic M1)- Original model by Jeroenimo- Docks 58 fighters, good turret coverage, - New Ship: Corellian Destroyer (New Republic M2)- Original model by Jeroenimo- Fast and light for a M2, docks 14 fighters, Sith Interceptor SentinelSith Interceptor RaiderSith Scout, - GX1 Shuttle- GX1 Phoenix- GX1 Short hauler. Many other changes, and lots more salvage to be found than SWLU. Litcube Universe is one of the latest total conversions of X3, and still gets balance and updates. There is very little of the game that I haven't touched. - Corporation HQs are now purchasable throughout the universe near the actual ones. There are 21 gamestarts in total, allowing you to play how you want. I've installed the Litcubes mod for the game but im using the GoG Terran War pack. Main weapon HUD shows current cockpit view; Ware window displays more information on currently selected ship or ware. ), - Capital ships now only dock fighters internally, not corvettes (Acclamator is the only exception)- DP-37 (all variants)- Star Destroyer I-1- Star Destroyer I-2- Nebula Star Destroyer- Imperial Escort Carrier- Venator Star Destroyer- Legacy Star Destroyer, - Vanilla ships removed from NPC usage:- Yaki Susanowa- Teladi Peregrine- Yaki Ryu, - Docking rework for generic shipyard model (OTAS shipyard, Pirate shipyard, etc)- Only docks 4 capitals now- Dockpoints lowered, this should fix collisions when NPC ships undock, - More appropriate cockpit textures for all Imperial/Remnant ships M6 and up, - New cockpits for some Xenon ships: N, M, L, LX, P, I, - Venator Star Destroyer docking rework; 1 external dock for a medium ship in lower hangar, fighters only use side hangars, - Old Republic Station docking reworked from scratch, now docks infinite medium ships and 2 capitals (and actually works), * Fixed Zenith Sentinel and Zenith Raider (Old Republic M2) wrong cargobay minimum value, - Shifted the center of mass for the "Tansarii" station (pirate bases) so lasers will actually hit it, - Added animated shield to unused hangar on the Neutron Bulk Cruisers, - Replaced Skipray Blastboat model with a new one that is more optimized and lag-free to reduce stuttering, - Fixed broken turret on the Sith Scimitar, - New lighter texture for Republic Acclamator variants (Imperials keep old texture), - Assault Frigate Mk. XRM a "Rebalance Mod" is what it is. I've read the instructions but the method of installing this one involves the separate folders for Terran conflict and Ap, but the GoG one doesnt seem to have those but its merged. To start off, can you tell us a little bit about yourself? Documentation of changes for older versions of SWLU. Many other changes, and lots more salvage to be found than SWLU. Designed for ReShade 4.0 and later. Ship with no model, able to fly straight through most objects and not take damage, no cockpit in 1st person. It is generally a little easier than SWLU. - The Omicron Channel Virus (OCV), a faction of assimilators that gradually takes over the galaxy at a very slow pace. Install the base mod to your new clean install main folder (i.e. All-new game starts as well as fully randomized NPC factory/economy layout for each playthrough. The Required mod works but im not sure how to install this star wars one doe? Support for SWLU 1.2.9 coming soon. It also adds the … The cockpits added are mainly those from X², but for Argon ships 8 new cockpits have been designed and included. Original post is below the line break. He links to the original mod in the link you provided. ... Cockpit assets originally by PSCO1, Swefan Italia, and Klaus11. Figure that out.... and it looks phenomenal too. If you're running mods anyways (I keep a DVD install of X3TC for mods (SRM, CMOD, Improved Races, Terran Revitalization Project, NPC Bailing/Boarding) in addition to the Steam copy (for achievements), you should be running SRM and CMOD. SWLU is a mod for X3AP Litcube's Universe 1.7.2 built from the ground-up using ship assets from Mikhail Skatchkav's Star Wars Reborn Mod for X3AP. [X3TC Folder]\addon\mods\ZMissionTweak.cat (This file is not contained in the package) [X3TC Folder]\addon\mods\ZMissionTweak.dat As I was typing this I realised the problem...the file doesn't end in .cat, it's just a 'cat file' which goes in the mods folder along with the .dat one. Each are best in what they offer. Each mod has their own charm. (Not to be bias, the optimization of LU is one the best feature it has to offer). X1tp.com | XDownloads.co.uk ... X3 AP Cockpit Callback. Download the base mod from the downloads page. - Full overhaul of effects, sounds, and ship compatibility for all lasers in the game to make them resemble star wars laser effects for their respective factions. XRM a "Rebalance Mod" is what it is. All-new game starts as well as fully randomized NPC factory/economy layout for each playthrough. This small patch will restore Vanilla's combat balance, with faster-firing and slower lasers to bring SWLU back to that classic X3 feeling. All ships have had their thruster effects, camera positions, and gun placements fixed or tweaked in addition to the many gameplay changes that come with LU. Can you add more mon call ship types like other mc80s mc30 the new mc95 and the mc85. This means you can happen across Empire/Rebel battles in the universe as well as Republic/Separatist. All-new game starts too. - All ships are balanced around their LU counterparts so they fit in naturally with LU's adjusted combat balance. If you do not find your mod's Wall file, or you have your own customized ship altering mod, you can generate your own Wall file automatically using the built in Z.Bounce.Wall script. This makes pirate encounters more interesting. You will see familiar sectors that align with all the Star Wars planets in their proper locations. :). Download the base mod from the downloads page. Thanks for inviting me for this interview on Nexus Mods… - Removed the ability for capital ships to bail (TL, M7, M1, M2), - Bailing rates have been reduced to roughly 2/3 what it used to be, - Increased the total number of NPC salvagers for all factions, - NPC salvagers now mostly use M5/M4 ships, making them much more effective, - Cut the sale price of all colored minerals/crystals by 1/2, - Mobile Mining Lasers are now more expensive, - Deleted all sector descrpitions to remove immersion-breaking and broken X3 lore, - Increased the maximum number of target markers that are rendered on the UI at once, - Replaced the mission briefing screens with 63 new SWLU screenshots, - Fixed "incorrect version of EXE file" for nonsteam executable (might not work for everyone), - Better sound effects for ISR and IPG weapons, - Fixed NPC miners having escorts belonging to other factions, - Removed pirate NPC miners. C:\X3). - Automated and improved fleet mechanics, ship outfitting, and organization. Not sure about the money issue. AL lib: (EE) AddFileEntry: Invalid header in /usr/share/openal/hrtf/default-44100.mhr: "MinPHR02" Hi, I'm playing X3 AP and after ~ 10 years I've decided to finally try some mods. Move the contents of Star Wars LU's terran conflict folder to your LU terran conflict folder and override all files when asked. Locate your Litcube installation that you want to convert into SWLU and find its root folder called "x3 terran conflict". XDownloads - Download hosting for mods of EGOSOFT games. Thus, there are only certain mods that work with SWLU. Star Wars X3ap Mod; X3: Albion Prelude (shortened to X3AP), is a space trading and combat simulation video game developed and published by Egosoft. Litcube's Universe is a complete overhaul mod for X3:Albion Prelude. Install the soundtrack to your new clean install main folder (i.e. So im not sure which one to go for in installation. C:\X3). - Galaxy in Chaos: Original map set in the Star Wars universe. You can download it here, I think -> http://www.its-schiffswerft.de/html/downloads.html, New comments cannot be posted and votes cannot be cast. - Very low rate of fire for all guns to allow for massive fleet battles. Good luck looking for these! Please message me if you feel the need for balancing updates! Chaff amount displays by the missile loadout on the HUD; NOTE: TrixX's GUIs are only available through the separate GUI installer available on the download page. 250+ total Star Wars ships (counting variants) are added in addition to all ~400 vanilla/LU ships, and can be bought in special sectors. About this mod. Post article and help us achieve our mission of showcasing the best content from all developers. AL lib: (EE) AddFileEntry: Failed to load /usr/share/openal/hrtf/default-48000.mhr Looks like something to do with OpenAL: AL lib: (EE) AddFileEntry: Invalid header in /usr/share/openal/hrtf/default-44100.mhr: "MinPHR02" There is no jump drive, because in a game of turf war, being able to instantly teleport your ships makes no sense. AL lib: (EE) AddFileEntry: Invalid header in /usr/share/openal/hrtf/default-48000.mhr: "MinPHR02" 1 (New Republic M7) max speed increase, - X-Wing T-70 (New Republic M3) max speed increase, - Increased Vigil Corvette cargo capacity, - Fixed incorrect collision and material properties on V-Wing Airspeeder, - Fixed incorrect material properties on B-Wing Advanced that caused projectiles to phase through it. This map centers around the Galactic Civil War, with large Imperial and Rebel territories with countless border skirmishes. Play peaceful, start with a massive fleet, start at war with a faction, start with factories already set up, start with a billion credits, start with only a basic ship. PSCO1 is a continuation of the ITS cockpit. All scripts, code, and written modifications were written by myself (I modified all scenes, some models, but the credit for the models goes to the artist). - Working and seamless autojump functionality for all ships. There is a gamestart that puts you in a secluded sector with access to all guns, missiles, shields, and star wars ships in the game along with target practice, 2 billion credits, and a god-mode ship that can use any weapon. So weird to see all the dialogue in German. Also thanks to Litcube for making LU and his extremely useful Excel editors. A rebalance of the vanilla game. All credit for the original ship models goes to MikSka, Jeroenimo, Warb Null, and Dinoff. 4. Each mod has their own charm. There is no wing movement on any SWLU ships. The voice actors sound exactly the same. ~300 ships and variants from across the Star Wars universe and timelines, including the Old Republic Era, Clone Wars Era, Galactic Civil War Era, and Legends ABY Era. Hey just wondering what is going on. - SWLU The Clone Wars: Original map (completely different from GIC) focusing on the Clone Wars era with large Republic and CIS territories throughout the map. The old way in the intertaces does not work. Glowworm is a shader and texture package for Litcube's Universe. With the permission of the original authors, I have repackaged a couple mods for easy use in LU, replacing the globs with ringless gates and colorful variants of the gate horizon. This means that the map is majority empire/rebels with only a few CIS holdouts and likewise for the other factions. No files were found matching the criteria specified. Is this working on Linux? The guy who makes PSCO1's Cockpit Mod is the same guy who made that mod. 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