Using Obliterate with Furious Power causes it to critically hit and increases your critical strike chance by 20% for 2 seconds. Players are now allowed to bolster to 70 against Operations Training Dummies. Decreased the initial portion of Resurgence healing by roughly 37%, but increased the heal over time portion of Resurgence by roughly 67%. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. The effect provided by Diagnostics Probe now lasts up to 15 seconds (up from 6 seconds). Personal Conquest objectives now have a shortcut to pick up the relevant mission, open the relevant window directly, or open the galaxy map when applicable. Reduced the base Force cost of Roaming Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%. Stormwatch makes it so Telekinetic Gust/Lightning Flash apply Stormwatch to its targets. Contents hide. Corrected an issue where the "Republic Fleet Datacron Master" Achievement lists the requirement as “Imperial Fleet Purple Mastery Datacron” instead of “Republic Fleet Purple Mastery Datacron”. Saber Storm now increases the critical strike damage of Clashing Blast and Blade Rush by 15% (up from 10%). Acidic Compounds now increases Toxic Blast damage by 10% (up from 5%). Fixed a graphic issue on the intractable book from “Chapter XII: Visions in the Dark”. A Patrol Dog enemy on Corellia that was previously invisible can now be seen again. Madness does perform much better in AoE situations though since their Slow Mercy AO… Players can now unlock Elara Dorne and Malavai Quinn from the Companion return terminal after starting the Mission "Inflection Point". Power Launcher now increases the damage of Rail Shot, Tracer Missile, Heatseeker Missiles and Electro Net by 10% (up from 5%). Storm's Succor has been redesigned. Psychokinetic Torrent critical chance bonus given per stack increased from 2% to 3%. Fixed an issue with the “Get Coins” button in the Stronghold Management Window. Critically hitting with Serenity Strike resets its cooldown and grants Balancing Blade, increasing the critical chance of Serenity Strike by an additional 25% for the next 6 seconds. Welcome to my 6.0 guide for Lightning sorc! Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance of Leeching Strike by an additional 25% for the next 6 seconds. Reverberation critical hit damage bonus increased from 5% to 15%. Convulsing Currents now grants a 10% damage increase to Crushing Darkness while Polarity Shift is active. Bosses get lit up with lightning bolts from the sky every other second. Anything that lets me be more mobile while healing I love. I am more bothered by consulars version just making you run impaled with a spiky rock lol, Cauterized Coronary is my favorite, Sentinels 2nd hardest hitting ability now applies a dot? Pierce and Batter now increases damage done by Sucker Punch by 10% on targets affected by your Flechette Round (up from 5%). dark_return Stormwatch applies a very powerful sustained damage buff. Reduced the base Force cost of Wandering Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%. In 6.1.1, Madness performs ever so slightly better on the training dummy than Lightning, though in actual combat, it will often perform slightly worse since it doesn’t synergize nearly as well with the Lightning Barrier utility. These gear pieces alter existing abilities allowing players to customise their gameplay. 11 months ago. Ataru Mastery now increases the damage dealt by Ataru Form attacks by 5% (up from 3%). Also, if you are a Sage player, you can expect to see these set bonuses mirrored for you as well, they are still in process. Keening's burning effect bonus damage increased from 10% to 15%. The Lightning Sorcerer is a ranged burst DPS class that offers good raid utility, is quite tanky for a DPS, and is currently one of the top damage specs in the game. Madness . Cut Down now increases the damage of Point Blank Shot , Quick Shot and Lacerating Blast by 15% (up from 5%) and increases the damage of Blaster Whip by 10% on targets affected by your bleed effects. The Severance Pay Tactical now increases Death Field damage by 30% on slowed targets (up from 10%). I have found that with Elemental Convection it is very useful. Languishing Lashes now increases the damage of Leeching Strike by 20% against enemies with less than 30% health in addition to its previous effects. Training Dummy modulator items can now be used on the Operations Training Dummy in the Alderaan Noble Estate stronghold. Welcome to my 6.0 guide for Madness sorc! 06/04/2019 - Game Update 5.10.3: The Dantooine Incursion, 04/11/2019 - Game Update 5.10.2: Heralds of Victory, 02/12/2019 - Game Update 5.10.1: The Wretched Hive, 12/11/2018 - Game Update 5.10: Jedi Under Siege, 10/2/2018 - Game Update 5.9.3: Fame and Fortune, 8/7/2018 - Game Update 5.9.2: Galactic Legend, 05/03/2018 - Game Update 5.9: The Nathema Conspiracy, 3/20/2018 - Game Update 5.8: Command Authority, 1/23/2018 - Game Update 5.7: Legacy of the Creators, 11/28/2017 - Game Update 5.6: A Traitor Among the Chiss, 11/8/2017 - Game Update 5.5.1: United Forces, 10/10/2017 - Game Update 5.5: United Forces Preparation, 8/22/2017 - Game Update 5.4: Crisis on Umbara, 7/11/2017 - Game Update 5.3: Sisters of Carnage, 6/13/2017 - Game Update 5.2.2: Nar Shaddaa Summer, 04/18/2017 - Game Update 5.2: The War for Iokath, 1/23/17 - Game Update 5.1: Defend the Throne, 12/13/2016 - Game Update 5.0.1 Patch Notes, 11/29/2016 - Game Update 5.0: Knights of the Eternal Throne Early Access, 9/7/2016 - Game Update 4.7.1: Shroud of Memory, 8/9/2016 - Game Update 4.7: The Battle of Odessen, 6/28/2016 - Game Update 4.6: The GEMINI Deception, 6/1/2016 - Game Update 4.5: Mandalore’s Revenge, 5/3/2016 - Game Update 4.4: Profit and Plunder, 4/5/2016 - Game Update 4.3: Visions in the Dark, 3/8/2016 - Game Update 4.2: Disavowed Patch Notes, 2/8/2016 - Game Update 4.1: Anarchy in Paradise Patch Notes, 11/17/2015 - Game Update 4.0.2 Patch Notes, 10/20/2015 - Game Update 4.0: Knights of the Fallen Empire Early Access, 9/22/2015 - Game Update 3.3.2 Patch Notes, 8/18/2015 - Game Update 3.3.1 Patch Notes, 7/22/2015 - Game Update 3.3: Grand Togruta Celebration, 6/23/2015 - Game Update 3.2.2 Patch Notes, 5/26/2015 - Game Update 3.2.1 Patch Notes, 4/28/2015 - Game Update 3.2: Rise of the Emperor, 3/12/2015 - Game Update 3.1.1 Patch Notes, 2/12/2015 - Game Update 3.1: Conflict On Rishi, 1/13/2015 - Game Update 3.0.2 Patch Notes, 12/16/2014 - Game Update 3.0.1 Patch Notes, 12/2/2014 - Game Update 3.0: Shadow of Revan Early Access, 11/11/2014 - Game Update 2.10.3 Patch Notes, 9/9/2014 - Game Update 2.10: Forged Alliances Patch Notes, 8/19/2014 - Game Update 2.9: Galactic Strongholds Early Access, 6/10/2014 - Game Update 2.8: Spoils Of War, 2/4/2014 - Game Update 2.6: Galactic Starfighter, 12/17/2013 - Game Update 2.5.1 Patch Notes, 2.0, RotHC - Rise of the Hutt Cartel and Scum and Villainy. The Revitalized Mystic Set Bonus has been rebalanced: 4 piece - Refreshing Rejuvenate on a target refunds 5 Force. The ship in “The Task at Hand” Mission can now be seen in the cinematics. Fixed an issue on Zakuul in “Chapter III: Outlander” that caused some map volumes to incorrectly display at some room edges. Sever now increases the critical strike damage of Devastating Blast and Massacre by 15% (up from 10%). The Team Ranked matchmaker will now expand to a wider pool much quicker, resulting in faster queue times. The devs also invented a brand new gear slot. Now each charge of Energized reduces the Force Volt Rush consumes by 30%, and the healing component of Volt Rush is a smart heal with a 20-meter range from the target with roughly 56% more healing. On the step "Find the Maintenance Entrance" in the "Attack on Iziz" Mission, players can no longer engage the Iziz Royal Guards needed to complete the next step before being instructed to defeat them. 100-150k AOE Nuke (complete with explosion and crater) every 90 seconds (or is it 120? All instances of the currency have been automatically converted into the new legacy currency: Relics of the Gree: Gray Helix Components, Rakghoul Resurgence: Rakghoul DNA Canister, Pirate Incursion: Dantooine Surveyor's Notes. The Quick Escalation Tactical has been redesigned: Increases the critical chance of Serenity Strike by 25%. 4 piece - Tactical Overdrive no longer resets the cooldown of Backstab, the critical chance increasing effect cannot occur more than once every 18 seconds (up from 10 seconds), and the critical chance it provides is 10% (down from 15%). Dark Infusion healing increased by roughly 7%. Hungering Blade stacks up to 3 times and is removed after Leeching Strike deals damage at 3 stacks. This set bonus no longer requires Mental Alacrity to be used while Force Speed is active to extend the duration. Edit - Whoops, I'm dumb. Rocket boost should no longer be automatically favorited when creating a new character on an account that has it unlocked. Fixed an issue where the Model BT-7 Thunderclap and Model Fury would not unlock in Collections. 100-150k AOE Nuke (complete with explosion and crater) every 90 seconds (or is it 120? Gushing Vein's bleeding effect critical chance bonus increased from 5% to 10%. This set bonus no longer requires Polarity Shift to be used while Force Speed is active to extend the duration. Such parses now more closely simulate the damage done against a real Operation boss. Slamming every other GCD makes for a lot of nerdgasming Juggs. The Endless Offensive Set Bonus tooltip has been updated: 4 piece - Now indicates that Telekinetic Blitz healing is also increased by 10%, if applicable. Conveyance now reduces the activation time of Deliverance by 0.5 seconds (up from 0.25 seconds). For the next 10 seconds, whenever the target takes damage to Weaken Mind, Mind Crush, or Turbulence a force gust is called down upon the target, dealing energy damage. Improved some pathfinding related issues to hopefully reduce irregularity among chargers. You will … Press J to jump to the feed. Shadow Technique does an additional 30% damage. Troopers are now using the right weapons in the cinematics of “Terror in the Flesh” Mission. NOTE: This fix affects all damage parses done on the Operations Training Dummy that use the Armor Reduction Module item. Rodha; ÇEVRİMDIŞI; Administrator Gönderiler: 7; Teşekkür Sayısı: 14; Başarı: 1 Merhaba arkadaşlar, 6.0. Many additional objectives have been added to each Personal Conquest, offering more ways to achieve Personal Conquest goals on more characters. Changed the way combat persistence is handled to hopefully reduce the frequency of unexpected fight reset events. 6 piece - Healing a target with another healing ability while your Rejuvenate is active on them has a 15% chance to cause your Rejuvenate to provide an additional, unscheduled tick of healing. Madness Tacticals Yes please, New comments cannot be posted and votes cannot be cast. Resplendence no longer affects Salvation. Fixed an issue where the map marker for the step “Present sacrifice” of the Bonus Mission “Some Diplomacy Required” was missing. tactical. Calculated Frenzy now increases Ranged and Tech critical chance by 10% after Backstab is used (up from 5%). To go to this page, click the link below. Now gives Wandering Mend one extra healing charge. Titax Strike will no longer behave as though it was interrupted if players are thrown further than the range of the initial attack. Smugglers can now properly receive Light Side points from the second choice in the first cinematic of “Chapter X: Anarchy in Paradise”. Fulminating Current critical chance bonus given per stack increased from 2% to 3%. I'll start out with Force storm to proc Chain lightning, which procs volt rush for aoe, which in turn re procs Chain lightning, then volt rush once or twice again. Severing Slash now spreads Discharge and Creeping Terror periodic effects. Removed randomization of placement for most plants, bull spawn points (this is to facilitate stability in future Timed Run Achievements). It provides a large DPS increase so long as you maximize the amount of ticks you get per activation. Players get this ability at level 72. Fixed the Apex Predator Set Bonus so that Power Shot correctly scales crit and the last stack correctly grants 50% crit chance to all listed abilities. Running 32xx alac for 1.3 gcd, at 40% crit w grade 10 augs, gonna take me months to get full 11s. Now each charge of Empowered (formerly Energized) reduces the amount of Force that Telekinetic Blitz consumes by 30%, and the healing component of Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing. Personal Conquest objectives are now split into three level ranges, each offering different and more relevant objectives/rewards. The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites, and the Star Wars: The Old Republic privacy policy does not apply to their information collection practices. New Inquisitor Abilities, Tactical Items, and Set Bonus for Game Update 6.0 Feedback. Meteor Brawler is definitely my favorite tactical of 6.0. Corrected a typo for the Valiant Defender's Lightsaber in the Cartel Market and Collections menus. 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. Deliverance healing increased by roughly 7%. Taken in combination, the outstanding set bonus and tactical combinations gave the discipline arguably the greatest buff of any disciplines in 6.x (with the possible exception of Concealment Operative) and elevated it from bottom of the barrel to among the best burst DPS classes. Official News. Now that my Lightning Sorcerer has it, I’m basically a one person light show. Claws of Decay now increases the critical damage bonus of Thrash, Assassinate and Leeching Strike by 12% (up from 10%). Altruism now also increases the healing dealt by Benevolence by 50%, in addition to its other effects. Renewal healing increased by roughly 67%. This effect can stack up to 5 times. This is due, in large part, to the Stormwatch tactical and the Gathering Storm set bonus, both of which provide very large sustain … The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. The duplicate Veek has been removed from the "Sneak No More" Mission cinematics. Brutality now increases the critical strike chance of Furious Strike and Vicious Throw by 15% (up from 10%). Acidic Compounds now increases Sanguinary Shot damage by 10% (up from 5%). The ability has 3 charges and a recharge timer of 10 seconds. Increased the base healing done by Kolto Shell by roughly 30%. Increased the base healing done by Trauma Probe by roughly 30%. 6 piece mystic with 7th as an amp. Star Wars the Old Republic (SWTOR) Flashpoint: Lost Island Difficulty: Master Boss Fight: Doctor Lorrick Class: Sith Inquisitor Advanced Class: Lightning Class Role: DPS Tactical … SITH ASSASSIN TACTICAL ITEMS The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught: Global Tactical Item for all Disciplines Tactical Item for Darkness Assassin Powertechs with the Shield Tech proficiency can now purchase unidentified gear from Takanna, the Spoils of War Vendor found on the Imperial Fleet. Reverberating Force critical hit damage bonus increased from 5% to 15%. (4) Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon, and Toxic Scan. Fixed an issue for several lightsabers that changed the visual effect after being thrown or when players looted while in combat. I had to stop wearing pants when I did dungeons on mine. The Jedi Knight mission “Holocaust” has been renamed “Impending Doom”. You can equip one tactical item at a time, just like you can only have one earpiece equipped. Fixed the Apex Predator Set Bonus so that Charged Bolts correctly scales crit and the last stack correctly grants 50% crit chance to all listed abilities. Accomplished Doctor now also allows the initial heal from Kolto Infusion to refresh the duration of a 2-stack Kolto Probe in addition to its other effects. Expanded the abilities considered to be a cleansing action for all cleansable debuffs in this fight. The periodic damage effect applied by Dirty Shot with the Exploited Weakness Tactical has been reduced by 30%. Dominating Slashes now increases the damage of Voltaic Slash and Reaping Strike by 20% in addition to its previous effects. In the meantime, Eric Musco took some time to talk us through what is coming in this round of changes as quite a bit is changing. Reduced the base Force cost of Salvation by 15 (from 75 to 60) and the healing it deals by roughly 11%. Penetrating Darkness now increases the critical chance of Dark Heal  by 10% (instead of increasing bonus healing by 3%). Smoldering Saber's burning effect critical chance bonus increased from 5% to 10%. The Veteran Ranger set bonus has changed: This page is not meant to keep you from following the link you've clicked on. The Xoxaan’s Armor Set’s description in the Cartel Market now lists the correct armor pieces: Chestpiece, Leggings, Gloves, Belt, Bracers, and Boots. 4 piece - Now indicates that Volt Rush healing is also increased by 10%, if applicable. I love it. Surging Charge does an additional 30% damage. Balance does perform much better in AoE situations though since their Slow Mercy AOE tactical is far better than Telekinetics’ Elemental Convection, however Telekinetics is still one of the b… Can't remember) is so much fun. The periodic damage effect applied by Lethal Shot with the Exploited Weakness Tactical has been reduced by 30%. 8 months ago. Kai Zykken now shows the bare minimum of respect for players and will properly turn around during his cinematic when found on the Fleet. The hologram no longer shrinks and the communicator doesn’t disappear anymore when traveling to an Alliance Alert Contact. Rolling Punches now increases Ranged and Tech critical chance by 10% after Back Blast is used (up from 5%).